您選擇的商品

Metacore: Culturalizing a Mobile Game for the Japanese Market

Arto Lindblom, Miikka J. Lehtonen, Gene Thompson

商品編號:W43449
出版日期:2025/06/16
再版日期:
商品來源:
商品主題:International Business; Marketing
商品類型:Case (Field)
涵蓋議題:video game industry;culturalization;localization;Japan;brand management
難易度:4 - Undergraduate/MBA
內容長度:12 頁
地域:Finland; Japan
產業:Arts; Entertainment; Sports and Recreation
事件年度:2024

Metacore, a Finnish mobile game company, achieved global success with its puzzle game Merge Mansion but struggled to replicate this success in Japan. Shuhei Watanabe, the product marketing manager, led efforts to address this challenge. Japan’s gaming market was highly competitive, with consumers valuing trust and local familiarity. Watanabe’s team debated how much to localize the game and brand to resonate with Japanese players. They faced a key question: How could they boost awareness, build credibility, and adapt marketing strategies to achieve long-term success in this lucrative yet demanding market?

教學手冊:Metacore: Culturalizing a Mobile Game for the Japanese Market - Teaching Note
補充材料: