您選擇的商品

A Note on China’s Approach to Cryptocurrency and Blockchain Application in the Games Industry: Coco Game Currency

Kenith Poon; Jing Chen; Jianping Liang; Hubert Pun; Huaxi Li

商品編號:9B20M071
出版日期:2020/04/15
再版日期:
商品來源:
商品主題:General Management/Strategy; International Business
商品類型:Note
涵蓋議題:strategy
難易度:4 - Undergraduate/MBA
內容長度:13 頁
地域:China
產業:Arts; Entertainment; Sports and Recreation
事件年度:2019

An estimated 640 million online gamers participated in China’s games industry in 2019. Their pursuit included earning points or tokens that they could redeem for prizes or gifts and in-game assets. A centralized platform allowed game operators to share the administration and management of tokens and rewards, but the system was not as transparent or immutable as stakeholders desired. In January 2019, a new points redemption system was launched based on blockchain technology. The new system, involving game operators, users, custodian banks, suppliers, and tax agents was credible and more transparent, and foreshadowed China’s growing interest in legal digital currency. How policy would shift toward digital currency was unclear; however, the fact that the blockchain race between countries had intensified was clear. The application of blockchain in China’s games industry was just one of the visible examples.

教學手冊:A Note on China’s Approach to Cryptocurrency and Blockchain Application in the Games Industry: Coco Game Currency - Teaching Note
補充材料: