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Sony PS4: Winning the Gaming War

Dante Pirouz; Vibusaran Vimalathasan

商品編號:9B14A048
出版日期:2015/01/27
再版日期:2016/08/15
商品來源:
商品主題:International Business; Marketing
商品類型:Case (Pub Mat)
涵蓋議題:Technology;gaming industry;new product launch;entertainment;Japan;United States
難易度:4 - Undergraduate/MBA
內容長度:6 頁
地域:Japan; United States
產業:Information; Media & Telecommunications
事件年度:2014

Sony has become one of the most successful innovators of technology. Recently, however, the company’s significant setbacks have led analysts and investors to question its long-term viability. Sony’s PlayStation 4 was launched in the North American market in 2013, to be followed by releases in the United Kingdom and Japan. After experiencing high sales and profits from the PlayStation 4’s two precursors, Sony anticipates the new release will also attract high sales. This case focuses on the idiosyncrasies of the gaming console industry and Sony’s strategy to ensure success for the launch of the PlayStation 4.

教學手冊:Sony PS4: Winning the Gaming War - Teaching Note
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