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GreedyGame: Leveraging Online-Gaming for Brand Storytelling

Ashita Aggarwal; Suraj Commuri; Ankit Rawal

商品編號:9B21A008
出版日期:2021/03/31
再版日期:
商品來源:
商品主題:Marketing
商品類型:Case (Field)
涵蓋議題:online gaming;brand storytelling;marketing communications;digital marketing;open innovation
難易度:5 - MBA/Postgraduate
內容長度:14 頁
地域:India
產業:Other Services
事件年度:2014

Founded in 2015, GreedyGame Media Pvt. Ltd. (GreedyGame) had a mission to develop culturally relevant gaming content into which ads could be seamlessly integrated so as not to compromise the user experience. Through this approach, organizations would also be able to target their users more sharply. The market looked promising, and the opportunity was ample, but gaming as an industry was still new to India, especially for its inclusion in business. There were many challenges from both the gaming side and the advertising side. GreedyGame had to find the right business model to create an ecosystem with cost-sharing between multiple stakeholders and to expand revenue streams beyond advertisers. In 2017, the company’s co-founders wondered what their go-to-market strategy should be. Should they raise funds and continue on the same path they had been on, or should they look to find new collaborators and partners?

教學手冊:GreedyGame: Leveraging Online-Gaming for Brand Storytelling - Teaching Note
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