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Blizzard Entertainment, Inc.: Politics In Esports

Gerard Seijts; Jana Seijts; Benjamin Bigio

商品編號:9B20C033
出版日期:2020/07/08
再版日期:
商品來源:
商品主題:International Business; Organizational Behaviour/Leadership; Sustainability
商品類型:Case (Pub Mat)
涵蓋議題:leadership;communications;crisis;values;apologies;slacktivism;social media;politics
難易度:4 - Undergraduate/MBA
內容長度:11 頁
地域:Hong Kong
產業:Arts; Entertainment; Sports and Recreation
事件年度:2019

On October 8, 2019, Blizzard Entertainment Inc. (Blizzard), a subsidiary of one of the world’s largest video game companies, banned a popular player from participating in future video game tournaments for one year and stripped him of his winnings—a response to a dramatic political statement that the player had made during a post-game interview at a Blizzard event. The immediate response was a flurry of angry fans who used social media to protest Blizzard’s actions and call for a boycott of its products. Some of Blizzard’s employees had staged a walkout and US politicians were accusing the company of censorship. For six days, the company said nothing. Blizzard had an upcoming product launch in days and a massive eSports convention in just two weeks, and the CEO needed to do something. He needed a crisis communications plan for the short-term to address a number of stakeholders.

教學手冊:Blizzard Entertainment, Inc.: Politics In Esports - Teaching Note
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